I really had a hard time coming up
with a way to visualize my timeline. I
think it’s been one of the more challenging aspects of putting the capstone
proposal together. I doubt that I was
the only one, but dual wielding jobs and going to school full time, I barely
know what’s happening at the end of the week much less an entire year from
then. I had a good talk with Travis Faas
and a few others and they helped me work out a my schedule.
I can’t
stress enough to talk to people who have seen and been through this process
before. They can help you put together a
good timeline because they know what’s in store for you!
For my particular project, I wanted
to create a game with .xna. So Travis
broke it down for me. Right now, I have ‘til
Dec to actually start my capstone, so for these coming months I needed to
prepare. I needed to gather art and
supplies to create my characters and background to use for my game. I also needed to learn .xna (and C#) SO my goals became two fold. 1) Finish up all the concept art and flesh
our and animate a character, one thug and a background. 2) All the while I will be working on a
moonshooter for .xna. I plan to complete
all of this by Dec. If I can figure that
out, I have the basics to build upon to start creating the program for my fighting
game. Also, with my art done by Dec, I
have a starting place, with one fully fleshed out and animated character, one
thug, some background that right there is the basics for a game. So come January, I’m will already be in a
great spot to begin putting it all together before April 27th.
But before I’m done with that, I
have a few other bench marks to hit during my capstone semester. The main ones are getting the initial one
player game, and the hit boxes running smoothly. The next will be things like getting a person
to help me with Music and SFX that have been considered. I already have so much to do I’ll need the
extra hands. And If I can’t get help, I
have some buffer time, and I can just
skip some of the bells and whistle that I really wanted, but aren’t necessary
for my game. Like a minigame for
example.
I also have to consider marketing and budget. Like how can I go about creating things like
business cards and swag to quite frankly, bribe people to come by and check out
my game on my next to nil budget. I do have
a few ideas on to go about doing that … but I actually carved out some time
specifically for researching some of these ideas, and time it would take to implement
then. For example, my old high school
has a vocational print shop more than capable to print out some business cards,
but it will take them quite a few weeks to complete. But they work cheap and effectively. I need time to investigate factors like these
before I can make a decision. And
although it’s not required for a capstone, being prepared and ordering these in
Febuaray as opposed to April 26th sounds like a smarter way to
go. (And why I made it a bench mark
during my capstone semester.)
The idea of a Buffer zone is an important and overlooked aspect. For me personally, I carved out two weeks
because I know what a shitstorm my life can be at times, and I doubt that
everything will go as smoothly as I have carved out in the time line. So these buffer weeks won’t be for vacation,
there designed to make up lost ground.
Whether it’s in other classes, or if I end up having to move in the
middle of this semester, (That’s another blog, but it almost happened) A week
or two scattered throughout the capstone semester can only help me. Any more than that will be detrimental,
because I can’t have two weeks without working on this in some way, and any
less won’t give me breathing room if something apocalyptic happens.
10-9-12
UPDATE:
Speaking
of life happening, I just heard that .xna may not be supported for Windows
8. There will be an xbox live, but the
.xna pipeline may be cut short. From
what I can tell, I see that Microsoft is adopting C++ because of
DirectX11. This may change in the
future, but there will be no Windows phone support. I’m still looking into this. If anyone has any info, please comment or
share.
Thank
You,
Billy
Link to Article:
http://forums.wpcentral.com/developers/180590.htm
UPDATE
I am currently looking into solutions re .xna Windows 8. It still looks that x-box live and games created with windows 7 will work. But I suddenly feel as if it's a dinosaur. I am currently looking into Unity and the ....eep... price tag. Also re-editing my budget and talking with my mentor and others to see if Unity is a plausible fit.
Link to Article:
http://forums.wpcentral.com/developers/180590.htm
UPDATE
I am currently looking into solutions re .xna Windows 8. It still looks that x-box live and games created with windows 7 will work. But I suddenly feel as if it's a dinosaur. I am currently looking into Unity and the ....eep... price tag. Also re-editing my budget and talking with my mentor and others to see if Unity is a plausible fit.
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